Mirror modifier, Support for mirroring vertex groups in Y and Z
At the moment mirror modifier only mirros vertex groups in the X axis (.L - .R) at the moment lacks support for mirroring also Y and Z (.Fr - .Bk and .Top -. Bot ) This would extend the usability of the mirror mod to a lot more than only symmetrical (left to right) character or objetcs.
2 Comments
I suggest using ".F" (Front) and ".B" (Back) for Y axis, ".U" (Up) and ".D" (Down) for Z axis.
* @pcsd24 * im not inventing the name convention, it is the auto bone naming that blender does. docs.blender.org/manual/en/latest/rigging/armatures/bones/editing/naming.html
The idea of my proposal its that the mirror modifier also mirrors the vgroups in those axis, if the convention its good or not that probably its a discussion for devtalk