Inputs for vector mapping node
I won't spend too many words here too, the picture should speak for itself, as it was for this other proposal
I won't spend too many words here too, the picture should speak for itself, as it was for this other proposal
6 Comments
Why not outputs too ?
there's a node group already for this gum.co/zqFNO
@eyad.ahmed1973: It would be great if we could do without such behomot constructs, blender should be logically simple. so i'd say thumbs up for the poster of this idea
@eyad.ahmed1973: Yes, I'm currently doing that also with a group full of math nodes, so, yes, there is a workaround, but it starts to bug me a little that for lots of elementary stuff one has to create custom node groups. I'm talking about stuff that is in principle simple and generic enough for being odd not to be included in Blender directly:
@o.mangold: I made a node group pack that contains a bunch of math functions and constants, gum.co/fxtools
I think it would be great if you posted at least a before / after comparison.