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  • Published 18 Mar 2019

Scene profiler

A profiler for big scenes to to see what objects impacts viewport and render performance. It often comes down to polycount, so it could be a simple polycount counter. It could be a seperate tab in the outliner.

Profiler.png

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Development Status: Open

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rune
18 Mar 2019

6 Comments

luciano

not really, if we'd have a profiler it should take in account everything, sometimes it's a specific modifier like a subsurf, or an armature modifier, sometimes it's the ammount of polygons, or a the ammount of keyframes displayed in the graph editor, all of this would be important to evaluate to see where are the bottlenecks.

8
rune Author

* @Luciano Muñoz * I agree. Idealy we should have both the polycount including modifiers and overall scene impact.

1
patscheider.matthias

* @Luciano Muñoz * Yes. Polycount alone is not enough. There should be more statistics, like polycount, textures used, shader complexity ......

yes ! also memory usage !

1
Wilson

It would be great to have something like that. As this will depend on each project, I think it should include a menu where to adjust the limits for our project, for example, maximum polygons per object, maximum size and weight per texture, and so on. I mean, indicate when the indicator should turn red.