Spiro integration for Blender
Spiro has been in existence for quite some time. It has already been integrated into Inkscape, and it is also available for Illustrator as a plugin.
Spiro is known for its ease of use and control for drawing continuous shapes with less hassle than BSplines or Bezier curves.
I think it would be really useful to have it as a part of Blender's curve toolset, and maybe for masking as well.
The Spiro library is only for 2D curves on a plane. But, still would be very useful when drawing curves in 2D mode and will definitely be very useful for masking for VFX artists.
raphlinus.github.io/curves/2018/12/21/new-spline.html
3 Comments
I believe blender is already aware of it, probably they will integrate this in the near future.
If you want to work easily with Bezier Curves, I strongly advice you to try this (free) add-on: Flexi Bezier Utilities
blenderartists.org/t/flexi-bezier-tool/1168179
github.com/Shriinivas/blenderbezierutils
I'm going to prophecy here and speak of the day Blender will have full NURBS support (basically no modifier that works on nurbs actually edits the nurbs themselves, but actually manipulates the mesh interpreted data )
but it will happen at some point it's going to take a while though
imo the idea of true parametric modelling in Blender is like, yeah ... imagine having an option for a free CAD program that doesn't make you want to kill yourself while using it ( if there's some FreeCAD user here reading this, i'm going to get into a lot of trouble XD)
(because, let's face it, in actual engineering, blender is only good for 3D printing, where the expected input is a STL mesh) ... if you're doing CNC, or laser cutting, etc, you're absolutely screwed
now I know what you're thinking, "blender's not for engineers, m8", and to that I say a true and sincere "nope.avi" , from the bottom of my heart