Bake "Auto-Smooth" shading along with the bevel node.
Not sure if a bug, but now in Blender 2.8 we can bake bevels with the bevel node. Therefore, I find that it only preserves the original shading of the mesh using the "Object Space Normal" and when I try baking a "Tangent Space normal", with a auto smooth check and a material set with a bevel node, it ignores the auto smooth and bakes down the non-averaged islands. :( Any guess?
2 Comments
Hi! You should use Edge Split modifier (by angle or sharp edges) when baking to get proper result.
* @stepanovoleg.dev * Thank you!