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  • Published 26 Mar 2019

Bake "Auto-Smooth" shading along with the bevel node.

Not sure if a bug, but now in Blender 2.8 we can bake bevels with the bevel node. Therefore, I find that it only preserves the original shading of the mesh using the "Object Space Normal" and when I try baking a "Tangent Space normal", with a auto smooth check and a material set with a bevel node, it ignores the auto smooth and bakes down the non-averaged islands. :( Any guess?

i.gyazo.com/5dff523371d3c94b53160f317fa9fde7.png

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Development Status: Open

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luisocherubini
26 Mar 2019

2 Comments

DotBow

Hi! You should use Edge Split modifier (by angle or sharp edges) when baking to get proper result.

2
luisocherubini Author

* @stepanovoleg.dev * Thank you!