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  • Published 7 Feb 2021

Dedicated snow simulation?

Recently a new paper on snow simulation was published, getting the same results is impossible in Blender. Maybe this new research paper could be implemented into blender in the near future?

youtube.com/watch

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Development Status: Open

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GlacialClaw
7 Feb 2021

2 Comments

cosmical

Sebastian (blender's mantaflow developer) is making mantaflow plugin for granular effects (sand, snow etc.) twitter.com/sebbas/status/1321371647014805506

This is based on taichi.. Taichi elements (physics library written with taichi) is also getting some kind of blender integration btw. github.com/taichi-dev/taichi_blend very interesting project.

There is nice examples that what Taichi elements can achieve with gpu acceleration youtu.be/oiuSax_iPto

Also other interesting projects can be found dual.sphysics.org/index.php github.com/EPhysLab-UVigo/VisualSPHysics

And recently i found this: dynamix-physics.com/ but i have no idea what is the status or is it real project.

But sure this would be nice. At the moment fastest solution might be storm 0.5 effectivetds.com/resources/fx-tools/storm/ there is affordable indie and student versions.

1
nubnubbud

I think something along the line of molecular/boids would be a better method- a grain simulator. if used correctly, particles can inform where to break/shift/recombine particle clusters or even actual geometry. this is what currently happens, in a way, with fluids.