Spline creation method
Please change the method for creating splines. Its currently VERY cumbersome to create the arbitrary default spline and then edit it into place.
When 'Create Spline' is activated you can click in the viewport to start adding control points directly. If in an ortho view it will create at the zero depth for that axis. If in perspective it will create at the ground height. If snap to surface is activated control points will obey this.
Thank you for considering
4 Comments
This was in the original design documents for the active tools system, along with interactive primitive creation, so this is already on the devs radar. Hopefully they will implement it for 2.81.
I agree 100%. Spline creation needs an overhaul.
This subject is so fractured. It's been requested many many times. If we could combine all the request in all the blender forums and chats and it my convince TBF to work on this.
Splines are so usefull and blender methods are outdated