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  • Published 26 Feb 2020

Cycles fledged Voronoi algorithms

The Voronoi Cycles node should have the same algorithms as the blender's does. It'll allow users to make much complex procedural textures. For example, it'll simply have the edge detection feature, which is possible now, but via a node setup and it's not that accurate.

UPD: The Cycles Voronoi node should have exactly the same setting as the Voronoi texture has (in yellow square).

maUOOMS.png

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Development Status: Done

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sr0rr3
26 Feb 2020

2 Comments

jason

If at all possible could you describe what's being shown in the image. I'm assuming that those are the settings that you want in the Voronoi texture node, but it would best if you could be more clear and explicit about it.

sr0rr3 Author

Yes, you are right. Updated.

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