← All ideas
  • Published 12 Nov 2018

Built-In Character Creator!

I'm aware that we have other plugins for such character creation in Blender 2.79x for example: 'Manuel Bastioni Laboratory' and 'Make Human' they are both interesting and great but!

If any of you will have a look on Daz Studio character creation based on a their latest generation: 'Genesis 8' you will see how realistic they are, and most important: how dynamic it is not only for the creation process but also for the animation itself, morph the geometry to tweak it as much as you like.

SUGGESTION: What if there will be a dedicated Character Creation built-in Blender that will be based on a specific "generation" so it can be upgraded in the future. The idea is to get a very realistic base character with high-geometry (like in Daz3D) but also an option for low-geometry for animating stage.

While using slides, knobs, numbers anything that will let the user play around, and all of these can also be manipulate using the mouse / pen tablet over the geometry for creating the character details.

MORE INVITING: It will be useful for many animators who can't model, or for newbies who want to try Blender right away, so imagine a dedicated TAB for Character creation.

RIGGING FRIENDLY: Imagine it will "TALK" with the upcoming future-Rigify for Blender 2.8 so after creating a character, just like what they do on Rigify which is more user-friendly, it will be optional to combine.

REALITY: I'm aware that it is not just POOF! and it's done, there must be lots of hardcore developers to work on such built-in option but just think how useful it will be, so people won't need to import other base-meshes anymore and create something that is VERY photorealistic ready-to-render (again, like in Daz3D is my best compare at the moment).

Just to be clear, animating in Blender is a JOY! animating in Daz Studio... don't even try, it's the most primitive and impossible tool to use.

Sorry about my bad English, I hope that somebody will be interested in this suggestion for a really useful feature (Extra Tab).

Daz Studio - screen-morphing.jpg

71.4%

Development Status: Open

Upvote 15 Downvote 6
alondan
12 Nov 2018

3 Comments

AnthonyGuiziou

I upvote because it's cool.
The addon ManuelBastioniLAB is pretty good, but work really slowly. A build-in character editor is not a not bad idea, but I think is not really possible, the Blender dev don't' have any time to do this for now. Make an editor directly in blender, is just add more functionality and also made it heavier, but I think the Blender dev also wants to make a blender accessible to all, even for old PC, make it heavier would also make it less accessible, I think the track of the addon is the best possibility for better accessibility and compatibility for all. Make better new addons to make a character is a good idea as a complement to makehuman or ManuelBastioniLAB and other existing addon

1
alondan Author

@anthony.guiziou: I must agree! The creation process in Daz Studio is very fast in realtime, and it's very user-friendly because you can do most of the tweaks using the mouse over the model and alternative on their sliders.

I think the start should be a very high detailed base-mesh for Female + Male to start build on very accurate quad polygons models so we will have more "room" to add details and morphs using sculpt! (this is how usually people do it on Daz3D they add more details on ZBrush, so imagine we do ALL inside Blender. the limits will be impossible. I understand it will take time for some devs to get to such addon, but... the possibilities are amazing if we'll have it inside Blender! :)

1
popads09631

i think i have your answer youtube.com/watch