Particle Numbers by Density
The title basically says it: Define Particle numbers by density setting (alternatively to total numbers) would be AWESOME !
You could share settings across multiple objects of various meshes. Thanks!
The title basically says it: Define Particle numbers by density setting (alternatively to total numbers) would be AWESOME !
You could share settings across multiple objects of various meshes. Thanks!
2 Comments
The current setup gets especially weird, when adding additional areas - since original areas then are "depopulated". Moreover, with a "density" spinner you could share the same particle setup over multiple objects much better!
(Honestly there is so much that can be done in particles: Better Rotation controls, Childs with same Ids, Distribution maps / fractals ...) but that would be my absolute favourite ;) !