Make "User Orthographic" work with Auto Perspective
Continuation of last post from developer.blender.org/T68835 (this post explains very well what's the issue)
Currently, only Top/Bottom/Left/Right Orthographic views work with Auto Perspective (to explain, it switches automatically from Orthographic to Perspective after you rotate/orbit in those Orthographic views).
However, when you align a selected face to view (for example, Align View to Active > Top, Shift+Numpad 7 hotkey), and rotate afterwards, it doesn't switch from Ortho to Persp, it stays Ortho, unlike what happens with T/B/L/R Orthographic views
For sake of UI consistency, I'd like to request to make User Orthographic compatible with Auto Perspective feature. I can't think of reason to keep as it's now.
I use this Align feature very often while hard-surface modeling a robot with lot of parts (mostly for aligning gizmos to face)
Side note - just noticed (felt there was more to this inconsistency, but couldn't pinpoint until now) - there seems to be annoying bug in 2.82 and 2.82a that causes 'Align View to Active' not switching to Ortho view if you didn't use T/B/L/R Ortho views before. To test it quickly, just open Blender, select any face of cube, Align View to Active (Top for example), and you will notice that there's still perspective, no ortho. Clicking on T/B/L/R Ortho fixes that behaviour until next Blender launch. I probably should make bug report later)
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