using mapped uv textures withs sculpt brushes , make all sculpt brushes into displacement tools
i dont tknow if there is a technical reason why this isnt implemented yet
in the sculpt brush's texture mapping options , i feel like we should have the option to use the models own texture at a given localtion/normal on the mesh and use sculpting tools like the displacement modifier but more localized and with way more functionality
could this be done ?it would ad a lot of utility to all tools with a one improvement and it would make it so much easier to work with already textured models
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