Intersect camera limits with scene
When I'm looking through the camera I can see my scene limits, but when I orbit around the model, I don't know where are the camera limits, so I was thinking that the camera lines could extend and intersect with the scene.
This way you would know where to place objects inside scene without having to look through the camera.
If you downvote, please explain why, i might be missing something
3 Comments
If this behavior only happened when a camera was selected and active I could see it being useful in niche situations, otherwise it would just add too much visual noise the the viewport imo.
I think it would be more useful to just scale down the camera size in the Camera editor
I scaled the camera up on purpose for this image. That's what I want, but the camera wireframe still does not intersect with the objects in the scene.
The goal is to have some sort of reference when you're orbiting around the scene and know where the limits of your camera are hitting. Maybe instead of a line intersecting the objects, the camera object could be seen as a semi-transparent planes.