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  • Published 8 Jun 2018

Editable Motion Path for Animating Objects and Characters (rigs) in Viewport

Hello,

Could official blender foundation's developers develop official editable motion path with handles for faster and better animation in viewport? ** I know we have one old motion trail addon (bugy and unstable, for blender 2.65 version) but it is now usable. Look how every other popular 3D softwares have this functionality:

youtube.com/watch

damassets.autodesk.net/content/dam/autodesk/www/products/autodesk-3dsmax/fy18/features/images/motion-paths-large-1920x1080.jpg

sidefx.com/docs/houdini/images/handles/motionpath_options.jpg

sidefx.com/docs/houdini/images/handles/motionpath_tangents.jpg

I would like to contribute in donating for this important addon project! Thanks.

motionpath_tangents.jpg

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Development Status: Open

Upvote 169 Downvote 1
avalasoftstudio
8 Jun 2018

14 Comments

Alex-D

Also as posted by someone else in yet another similar proposal: Disney's Tangent Space Optimization of Controls for Character Animation studios.disneyresearch.com/2019/07/12/tangent-space-optimization-of-controls-for-character-animation/

youtube.com/watch

2
henrik0312

Link to similar topic on motion path that was marked as duplicate: blender.community/c/rightclickselect/vPcbbc/

2
ddinhddoong

Thanks for sharing, an image from my post : Image codepen demo

13
Rockbard

It is hard to understand how the Blender developers team doing all this 3d movies and does not implement this feature after all this years.

2
Lauloque

It's hard to believe you think developers make movies. ;)

And check the motion trail addon, it's shipped in blender by default.

Rockbard

* @-L0Lock- * Cartoons :) AS i now this addon is a total glitch, right?

Lauloque

I use it, its just not as complete as it should. And not compatible with 2.8 yet, afaik.

And no, devs don't make cartoons either. Developers write code and create the software, that's all they do. :P

Rockbard

* @-L0Lock- * Ok, got it :D Still think this feature will be highly useful in blender.

Lauloque

weeeeeeeeee

1
ondrej_omar

hey, is this dead? I've been waiting for this feature to be implemented ever since I became a professional animator. Doing thing without editable motion trails is possible but very time consuming. I am currently using an addon, but since the addon has to do lots of workarounds, it is far from perfect and having this a core feature would be way more appreciated. I think this is basically one of the few features that makes Maya still more competent soft for 3D animation.

przemyslaw

This is sooo important feature for 3D animation. TnT the only thing I miss from Maya...

ondrej.martinek

Ok, so this is the most upvoted feature for animation yet over the 4 years no developer has found a time to implement it? Does the feature proposal even work?

Lauloque

Note that there's the Motion Trail addon for that (but its last update is from blender 2.73, it may be obsolete now).

Draise

That would be handy. Generating then contrainint to paths would have this kind of editing - converning motion trails to paths. But that's a clunky workflow. Automating motiontrail conversion and editing would be handy.