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  • Published 29 Sep 2019

Nurbs Modeling

Hello,

NURBS modeling does not get much attention, but I find it really improtant to develop. Curently the only thing we can use is curve modifier and curves for pipes modleing or so. There might be also some other uses, correctme if I'm wrong.

But I would like to see NURBS modeling similar to this available in Rhino/Alias. Blender interface is much more user friendly than theirs so it would be grat to have that in Blender as well :)

C&C welcome.

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Development Status: Open

Upvote 37 Downvote 0
krzysiek997
29 Sep 2019

6 Comments

jason

There've been quite a few false starts with updating Blender's NURBS tools over the years. It's a large project that thusfar hasn't had an abundance of developer interest. It would be lovely to have better NURBS tools, but the first step is finding a developer who's interested in developing and maintaining those tools in Blender.

3
MetinSeven

I heartily second this request. I've used MoI for years, and a good NURBS toolset can be a really powerful modeling addition, especially for hard-surface projects.

2
WickedInsignia

A MOI-like implementation in Blender would be incredible. Totally agree with you, but it doesn't look like this feature will get headway until an ambitious and passionate dev jumps on for this very purpose.

Considering how expensive NURBS tools tend to be, I can't imagine it's a simple task. If you can track down some of the old work that's been done already or have some ideas around how to implement it, maybe a proposal can be put together?

2
luisseyfer1

Blender doesn`t need to replace NURBS modellers. Nevertheless it would be a great help, if we could import export such Data in general. I get all my input in NURBS. To build on top, I have to tessalate all this stuff, which is a nightmare and I cannot even do this inside Blender!

rs2128

Hello, I completely agree with you and other comments, that currently it's lack of possible potential for modelling and animation purposes. Currently I posted only about NURBS-boolean, to focus on something at the beginning (At least it gives a lot freedom for modeling) just as first step in this direction, maybe they will notice it if it will not so huge pack of tasks. You can s support it by vote here: blender.community/c/rightclickselect/z6Q7

paolo.furani

Learn how to use subdivision surfaces and meshes well, it's about 16 years that we talk about this, an application was also created with the NURBS of Blender Nurbana, and there have been several attempts and collections of money to finance this part, but still nothing. I hope but I bought a NURBS modeler.