Shape Keys in geometry nodes: Access shape keys as a vector attribute on geometry nodes, or give us the option to convert shape keys to an attribute.
Being able to access shape keys in geometry nodes is very useful with the set position node. It would work well as just a position vector. This is important because normally, you cannot apply geometry nodes modifiers while a mesh has shape keys, so I cannot simply store a shape key, I must edit the base mesh with no shape keys and then store them, which is not very ideal.
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