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  • Published 25 Nov 2019

Can I add a Gaussian Blur Filter node to the Shader Editor?

When I made a procedural map, I found that there is no blur filter in the shader editor. In the synthesizer, the blur filter node runs very well. I wonder if it is possible to get through the Berlin Wall between the two so that all nodes can be used universally.

This idea was marked as a duplicate of Cycles Cache/Blur node.
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Development Status: Open

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maylog
25 Nov 2019

5 Comments

damian_winnichenko

Blur effect could be made using White noise on texture coordinates)

maylog Author

* @damian winnichenko * I tried it and it seemed that I couldn't achieve the blur effect. How should I set the node?

xdaniel

To add something to the comment above, a blur node would dratically increase render times, that's why is not there. A small noise to disort, while not giving a smooth result, will do the trick if is small enough,

maylog Author

* @xdanielcalderon * Rendering time is not a problem in commercial production. Ask: How to make use of existing nodes to be vague?

There's already a few nodepacks with a blur node, like the B Wide one.