Can I add a Gaussian Blur Filter node to the Shader Editor?
When I made a procedural map, I found that there is no blur filter in the shader editor. In the synthesizer, the blur filter node runs very well. I wonder if it is possible to get through the Berlin Wall between the two so that all nodes can be used universally.
This idea was marked as a duplicate of Cycles Cache/Blur node.
5 Comments
Blur effect could be made using White noise on texture coordinates)
* @damian winnichenko * I tried it and it seemed that I couldn't achieve the blur effect. How should I set the node?
To add something to the comment above, a blur node would dratically increase render times, that's why is not there. A small noise to disort, while not giving a smooth result, will do the trick if is small enough,
* @xdanielcalderon * Rendering time is not a problem in commercial production. Ask: How to make use of existing nodes to be vague?
There's already a few nodepacks with a blur node, like the B Wide one.