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  • Published 9 Dec 2019

Viewport Gizmos inconsistency

There is a button in the 3D viewport header that allows us to control the visibility of different viewport gizmos, but I couldn't find similar in 2D Image and UV editor. I just wanted to turn off navigation buttons and realized that I can't find where I can do that. where.gif Then I switched to Shader Editor and didn't see those same navigations buttons there. You can zoom and pan there like you do in UV/Image editor but where are gizmos for that? Same applies to all other editors which are listed under General and Animation columns. Screenshot_8.png

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Development Status: Open

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slayerdude93
9 Dec 2019

2 Comments

testure

feels more like a papercut than a proposal to me, post it in the UI Feedback forum over on devtalk.