Viewport Gizmos inconsistency
There is a button in the 3D viewport header that allows us to control the visibility of different viewport gizmos, but I couldn't find similar in 2D Image and UV editor. I just wanted to turn off navigation buttons and realized that I can't find where I can do that.
Then I switched to Shader Editor and didn't see those same navigations buttons there. You can zoom and pan there like you do in UV/Image editor but where are gizmos for that? Same applies to all other editors which are listed under General and Animation columns.
2 Comments
feels more like a papercut than a proposal to me, post it in the UI Feedback forum over on devtalk.
* @testure * +1 Link : devtalk.blender.org/t/blender-ui-paper-cuts