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  • Published 20 Sep 2018

VSE as scene constructor

Traditionally the VSE has been the "clearing-house" of Blender content, why not flip that so you start there?

  1. Use Grease Pencil to sketch story board
  2. Generate a scene/strip from the storyboard strip.
  3. Drag a bunch of assets into the strips so that they append to the scene
  4. Copy linked assets by dragging one strip onto another

From this master VSE Edit you could define the source scenes as independent .blend files.

strip lead scenes.jpg

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Development Status: Open

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3pointedit
20 Sep 2018

2 Comments

3pointedit Author

@tintwotin: Yes that was a good approach when the loop was available, having multiple scenes available would be very handy! I thought that they were going that way with 2.8? I will leave this proposal up as I am adding the concepts of 1. scene generation and 2. asset handling from within a master VSE sequence.