Random Color by Loose Part
Random Color by Loose Part in Viewport shading I saw the new Random per Island funciton in Geometry node but it is quite diffent It could be usefull in Sculpt mode as Polygroup are colored in Zbrush
Random Color by Loose Part in Viewport shading I saw the new Random per Island funciton in Geometry node but it is quite diffent It could be usefull in Sculpt mode as Polygroup are colored in Zbrush
3 Comments
Sculpt color-groups are in development right now. Maybe there will be a feature for automatically setting them this way. Good idea.
I would like this in edit mode for quickly spotting the different shells of models I import.
Marking this as 'Done'. Use "Init Face Sets by Loose Parts" in sculpt mode.