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  • Published 11 Jan 2020

Random Color by Loose Part

Random Color by Loose Part in Viewport shading I saw the new Random per Island funciton in Geometry node but it is quite diffent It could be usefull in Sculpt mode as Polygroup are colored in Zbrush

Screenshot (48)_LI.jpg

94%

Development Status: Done

Upvote 47 Downvote 3
luca.dicecca
11 Jan 2020

3 Comments

Josephbburg

Sculpt color-groups are in development right now. Maybe there will be a feature for automatically setting them this way. Good idea.

6
thinsoldier

I would like this in edit mode for quickly spotting the different shells of models I import.

2
julien.kaspar

Marking this as 'Done'. Use "Init Face Sets by Loose Parts" in sculpt mode.