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  • Published 18 Jan 2026

LIght Uber node

Since the Use Nodes option was removed from lights object in version 5.1, it would make sense to introduce a dedicated Light node instead of duplicating the same functionality in the properties panel.

This approach would preserve a consistent logic and workflow, similar to how shaders attributes work, where nodes and their parameters are reflected in the properties panel.

It also feels like the right time to introduce a proper Dome Light instead of relying on the World for this purpose.

Here it is my rough mockup. Light_Uber.jpg

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Development Status: Open

Upvote 8 Downvote 1
e_pog
18 Jan 2026

2 Comments

costa

I think that's a great idea but currently nodes for lights is just a shader. This one seems a bit more than shader but more of a "light nodes". I still love it but I bet it would make more sense with a bigger system to support light linking in nodes.

1
Евгений-2

great idea!

1