LIght Uber node
Since the Use Nodes option was removed from lights object in version 5.1, it would make sense to introduce a dedicated Light node instead of duplicating the same functionality in the properties panel.
This approach would preserve a consistent logic and workflow, similar to how shaders attributes work, where nodes and their parameters are reflected in the properties panel.
It also feels like the right time to introduce a proper Dome Light instead of relying on the World for this purpose.
Here it is my rough mockup.
2 Comments
I think that's a great idea but currently nodes for lights is just a shader. This one seems a bit more than shader but more of a "light nodes". I still love it but I bet it would make more sense with a bigger system to support light linking in nodes.
great idea!