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  • Published 21 Mar 2022

More edit tools for Curve tools, NURBS surfaces

Compared to Maya, Blender's NURBS tools & Curve tools are kind of limited. So, adding these editing tools like

Revolve, loft, planar, Birail, Extrude, Bevel, Intersect, Trim etc for NURBS would be really helpful.

For Curves & NURBS surfaces a feature parity with Maya will be really appreciated.

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Development Status: Open

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sayantanbanerjee
21 Mar 2022

8 Comments

JhonR3d

Hi, you need to test the "Blender 3.1.0 - soc-2021-curves" . It is what is being developed for the Curves: builder.blender.org/download/experimental/archive/

Try to use the Skin modifier to replace the Zsphere instead of the Metaballs, maybe you will like it more...

I like your proposal but there are several things, I think it is better to separate them for each topic, for example the one about the Nurbs, leave it in a separate post to ensure that something is developed

1
sayantanbanerjee Author

Thanks, I have edited out the Zsphere section. Also thanks for mentioning this Alpha builds.

1
JhonR3d

Great, here you can find more projects that are being developed with Google Summer of Code (good news since blender foundation also has good projects): wiki.blender.org/wiki/GSoC/2021

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dino107

we have skin modifier for creating base meshs and payed addons like bspheres and metaball skinner that do a better job than skin modifier

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sayantanbanerjee Author

I know about the add ons especially Bsphere on Gumrod, but I was expecting something inbuilt feature .

To elaborate further Blender has a free add on called Skin sculpt operator which acts like Zshpere, but Zsphere gives more precision.

Same regarding Skin Modifier to Zshpere. Scaling in Skin modifiers sometimes can give weird results, besides while creating creature designs (for example Octopus, Squid etc.) I have found Z sphere more intuitive.

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dino107

i cant find skin sculpt operator addon can you give me a link

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dino107

thanks