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So, it seems to me like you're proposing a faster way of accessing Blender's already existing Custom Transform Orientation feature. Is that correct?
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xmaiter01Author
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@Jason van Gumster
* in the gif picture in the first case, I showed a faster and more convenient way, in the second case, the standard method (slow and uncomfortable)
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So, it seems to me like you're proposing a faster way of accessing Blender's already existing Custom Transform Orientation feature. Is that correct?
* @Jason van Gumster * in the gif picture in the first case, I showed a faster and more convenient way, in the second case, the standard method (slow and uncomfortable)