EEVEE mask layer and Material override
Just like cycles has Mask layers, it would really help if EEVEE had Mask Layers
This idea was marked as a duplicate of Override Material for Eevee.
Just like cycles has Mask layers, it would really help if EEVEE had Mask Layers
2 Comments
I'd definitely like to see this implemented. I've just been sorely disappointed trying to use the recently returned holdout feature and found that it's useless on Eevee render layers.
* @ad.morris * I work around it using the compositor but yeah it's annoying.