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  • Published 19 Oct 2020

use particle hair dyanmics/physics system on edges and curves.

thousands of hair strands simulate really quickly, but edges and curves simulate EXTREMELY slowly using soft body or cloth. I think the particle hair system should have an option to 'use mesh/curve as hair', so instead of generating hairs, it just uses an existing mesh/curve. The root would be defined by vertex group containing just the root verts.

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Development Status: Open

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3di
19 Oct 2020

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