Please add "Merge" option to SimpleDeform-Bend Modifier
Currently there is no option like Merge in SimpleDeform modifier in Bend section which could be extremely useful to maintain non-destructive subdivision modeling: for now using Subdivision Surface modifier after SD-Bend(with full 360deg deformation) leads to pinch in non-merged area where caps meet each other. There is same usage of Merge as Mirror or Array modifiers have, so it would be so nice to have it in SD-Bend.
5 Comments
How about proposed Remove Doubles Modifier . Instead of adding merge option to each modifier which may need this - just use this one as universal addition.
* @IIIFGIII * Yes, it definitely would be better and universal solution, but it seems like it still hasn't resolved since 2016( Wish I could code Blender myself, till then we have to wait for nodes system release.
* @IIIFGIII * Have you seen the OpenMeshEffects branch of Blender? This should make it possible to create new modifiers with C code.
Open mesh effect oh yes dreamy
Major modifier work seems to be on hold until Everything Nodes comes out in 2.82. This would be a great feature to have when that comes to pass, though.