Remove unnecessary inputs for some math nodes in Compositor
The math nodes in the compositor still have an extra input that's not necessary for operators like Sine, Absolute, Fraction, etc. It would be nice if they could be changed to how they are in the shader editor.
I believe the operations that only need one input are:
- Square Root
- Absolute
- Sine
- Cosine
- Tangent
- Arcsine
- Arccosine
- Arctangent
- Fraction
- Ceil
- Floor
- Round
Note: I'm currently using Blender 2.81 (built 2019-10-1).
Here is a screenshot comparing the math nodes in the Compositor (left), and Shader editor (right):
2 Comments
odd that this was fixed in the shader editor but not the compositor... you'd think nodes like this could at least share UI code. maybe Jacques will fix that :)
This is fixed since December. developer.blender.org/D5957
Also adds a bunch of new operators too!