Versioning on per object basis for geometry
Hello! I've had a look around to see if I could find something on object versioning but haven't come across anything yet.
One aspect of my work involves using the digital audio workstation Cubase. One feature I love and use a lot is the Midi/Audio track versioning. This allows for a lot of freedom to experiment and iterate over ideas in a clean way.
I'd love to see a feature like this for objects in blender so that you can iterate and make changes to geometry on a mesh whilst keeping the project clean instead of creating multiple duplicates of the same object.
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yet another thing that would be possible with an edit poly modifier