Object properties interface optimization
Why not move the created object properties to the object properties on the right, and when I want to edit it, it is gone, so I can only create a new object to show the object's properties for editing
Why not move the created object properties to the object properties on the right, and when I want to edit it, it is gone, so I can only create a new object to show the object's properties for editing
3 Comments
This is probably a long way off. First they have to finally decide to have an official way of creating geometry nodes based live primitives. That will probably initially come in the form of using the Asset Browser and modifier tab which will be annoying. I predict, 3 years.
That is, when you add an object, the object attribute will appear in the lower left corner, why not move that object property to the left object property
When you add an object, the Adjust Last Operation Panel exposes settings of the Add Object operator. These are not settings of the object, but instead settings of of the object is made. Once it is done, it's definitive.
To do what you ask, this would require to have procedural objects in the first place.
On one hand, this has been requested many times, you are not the first to write such proposals. And I am pretty sure I have seen devs talking about it.
On the other hand, with Blender's goal to turn everything into nodes, it's basically what's coming. And the current geo nodes are basically the first steps of this, you already have this feature in a way.