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  • Published 25 Jul 2018

Make particles work with Adaptive Subdivision!

Hello

Right now particles don't adapt to the height of the the mesh who have an adaptive subdivision modifier..

Could we correct that? :) Thanks

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Development Status: Open

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ddd
25 Jul 2018

5 Comments

dddjef

I think adaptive subdiv are created at rendertime, only when a ray hit it. It's why it's effective. I don't see how particles could be deffered to this event.

jason

As per the user manual , adaptive subdivision in the Subdivision Surface modifier is still experimental. As it gets closer to being a full-fledged feature, it's more likely that it will integrate with other features of Blender.

ddd Author

@Jason van Gumster: when will it be official?

jason

@dorianborremans: When it's ready. :)

In seriousness, the only way to speed up development in Blender is to get more developers. That means either becoming a developer yourself or helping to finance paying for other people to code.

@Jason van Gumster: trust me if i won lottery ill invest in blender

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