Make particles work with Adaptive Subdivision!
Hello
Right now particles don't adapt to the height of the the mesh who have an adaptive subdivision modifier..
Could we correct that? :) Thanks
Hello
Right now particles don't adapt to the height of the the mesh who have an adaptive subdivision modifier..
Could we correct that? :) Thanks
5 Comments
I think adaptive subdiv are created at rendertime, only when a ray hit it. It's why it's effective. I don't see how particles could be deffered to this event.
As per the user manual , adaptive subdivision in the Subdivision Surface modifier is still experimental. As it gets closer to being a full-fledged feature, it's more likely that it will integrate with other features of Blender.
@Jason van Gumster: when will it be official?
@dorianborremans: When it's ready. :)
In seriousness, the only way to speed up development in Blender is to get more developers. That means either becoming a developer yourself or helping to finance paying for other people to code.
@Jason van Gumster: trust me if i won lottery ill invest in blender