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  • Published 23 Jun 2022

Time offset node for animations in Geometry nodes.

Let's say I've animated a 'Rigged' piston moving and I want to instance it using Geometry nodes because it gives a lot of control. But there is no way of adding An 'offset' or 'time delay' between different instances to make it look good and realistic. It will be good If geometry nodes have a node to add an 'Offset' in animations.

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Development Status: Open

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shashwat1
23 Jun 2022

2 Comments

thinsoldier

I don't think this request is limited to geometry nodes. Animation offset has already been requested for collection instances

TaiSeiButsU

I think this should be something inside node workflow, but inside geonodes i only imagine shape groups info to control kind of that way. After physics nodes, there is planed sort of constraints nodes, I think this proposal would fit better aiming that context than geonodes, as bone constrains are already inside blender.