Having the last working version of the Voxel Mesher with CSG operations on 2.90
Hello, Im very much interested on getting this on 2.90 so I thought I might as well create a thread here.
As a user of the Voxel Mesher if possible I would like to have the latest functional version of it in the experimental build of 2.90, the last version I used was for the most part functional and not very prone to crashing, so maybe this is possible?
(it was on a build on Graphicall for 2.83 tho right now that build does not have the modifier on it, I dont know if the builder missed adding the patch or why it's not longer part of that build at the moment)
This is the link to the build, tho like I said after the last update the builder did the Voxel Mesher is not longer there: blender.community/c/graphicall/kdbbbc/
So as long as you did not abused the voxel sizes to a ridiculous small size the modifier worked wonders, the development of this tool seems to be halted at the moment and while I appreciate the fact a new version is being planed while we wait we can not use the operator, that even tho Im sure was far from perfect from a programmatic point of view was still working well enough to be used in production, I have used it to build meshes for 3d printing that needed some hard to do Booleans and it gave me fairly fast results with not errors and water tight meshes much faster that Zbrush could do, so please let us use that version for now, and when there's time and resources to develop a newer better version then we can switch to that one.
2 Comments
I didn't know there was version of the remesh code. Though Pablo had program it himself from a paper or something. Do you have a link to the remesh library ? What would be the asvantages of the new version ?
* @Francis Jasmin * Hello Francis, Pablo is involved in the creation of the Voxel Mesher as its linked to the Remesh workflow to sculpt, so I'm sure he will take a look at it at some point, I'm not a coder so I'm not sure if by library you mean this link:
developer.blender.org/D4960
This where the current development of the Voxel Mesher is being done as far as I know, the new version at least from an end user perspective is more stable, the UI is more friendly than the the previous version as well.
Beside that the newer sculpt features are being built into 2.90 all the time now a days, and the Voxel Mesher works really well as an aid and workflow system to sculpt with Blender, however at the moment I need to exit the scene where I do my sculpting in 2.90. launch the build I have of Blender where the Voxel Mesher works in 2.83, do the operation, then move the mesh back to 2.90 to be able to use the newest sculpting tools, its quite cumbersome to say the least, I know the devs want to improve the code and implementation of the Voxel Mesher, which is good, but while they are doing that they took the current version out of 2.90 or 2.83, since Im not a coder Im not sure what the issues were with the last working version, but in the 2.83 build where I have it running the modifier works fairly well, so that's why Im requesting for it to be implemented into 2.90, even if the modifier is not yet perfect, it solves many hard to to do Boolean operations, so I rather have it than not.