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  • Published 20 Sep 2018

Blender doesn't seem to support RTX cards right now!

Linus Tech Tips YT made a video in which they review the newly launched Nvidia RTX GPUs but when they tried rendering in Blender with RTX they found out that Blender couldn't do it, but Maya and others are just killing it in render time with RTX, so if 2.79 doesn't support RTX please make sure 2.8 does!

youtube.com/watch (at 5:30 in playback)

nvidia_rtx.png

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Development Status: Open

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jamesprakashjc
20 Sep 2018

7 Comments

Belich

Ok the problem its that blender does not run on those cards models at the moment, RTX on OFF aside, its more that probable that its something that its going to be fixed, also Linus mention that its a kernell issue, its more than sure that its going to be patch. Its not related to raytraceing tech or anything like that, just too new hardware. Other GPUs had the same problem at launch with blender in the past, of course those bugs and support was fixed.

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NiCapp
  • the controversy mode on * are the new RTX graphics cards or Blender 2.79B ??? in the answer it would be nice to read the relative release dates. How many stable developers have other commercial (paid) 3D software compared to Blender opensource and free?
  • controversy mode deactivated *

IMHO, the real-time rendering of Nvidia RTX will be supported by Blender, if we are lucky and the community will make generous donations and there will also be direct help from Nvidia, not before 2-3 years. Still IMHO, support of RTX cards without real-time raytracing will probably be available before or at the release of the stable version of Blender 2.80, ie in the first quarter of 2019

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thewmoore

That seems like great news. Thank you for providing the timestamped video.

jason

Be more specific. What particular features are you interested in having support for?

IIIFGIII

@Jason van Gumster: I think it can have few usages

  1. Full RTX feature pack (AA, AO, GI, Reflections ) for EEVEE. Right now I work with large architectural projects for UE 4. We stop conwert our scenes to render it in aplications like 3D Max long time afo & just render pictres & movies for clients right inside UE 4. For those it's enough quality and less time (money) wasting. With new GPUs our mowies becom even better. Same work for EEVEE - it can render some animatics faster than full feature ray traced render in Cucel and in quality for lot of user absolutely enough. Especially for those who work on some home machine without access to render farms.
  2. If it possible - use RTX GPUs hardware optimizations for ray tracing calculations to speed up Cycles GPU render.
  3. New GPUs AI cores seems good in denoising not completed picture - maybe it can also be used to speed up Cycles even more. Set less samples and then denoise results by this cool AI cores.
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@forestgumpovu4:

up to 8x time speed in octane with this new technology , it would be a shame if cycles user cant enjoy it