Bring Back Option For Natural Orbit Direction
2.92 has removed the option for natural orbit direction. This has essentially inverted the orbiting for many laptop user who don't have a mouse. I understand why the change was made (to make it more consistent with the other zoom and pan inputs), but there are a lot of people who got used to the old orbit direction, and now just moving around in blender feels awful and clunky. Im not just speeking for myself, there are comment on Youtube, Blender Artists, Discord, and more from people being confused where the option went and feeling very uncomfortable using blender. Bringing the option back and renaming it to "inverted orbit direction" or "legacy orbit direction" would really be a life saver for a huge amount of people.
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