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  • Published 6 Apr 2021

Bake antialiasing

Antialiasing eliminates unwanted jagged edges in bakes by using multiple samples in the area of pixels. This is an option in most popular baking software.

Currently, antialiasing can only be accomplished by baking twice the resolution and scaling by half, which is inefficient for both the computer and the user. Otherwise the bake will have jagged edges in the final result.

The option could be located in Render Properties< Bake< Ouput or have it's own section added in Render Properties<Bake. This could be activated with a checkmark and have a place to set the integer option for number of samples.

Screenshot 2021-04-06 070247.png

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Development Status: Open

Upvote 35 Downvote 0
northgoingzak
6 Apr 2021

6 Comments

g.ghatchava

this is absolute must function to have. I just started baking for game assets and blender baking become totally unusable for me, its not serious to use. no one with right mind will spend hours or days to create high quality asset just to ruin it after with this garbage aliasing. so I am using other softwares for that, what a shame. 3 years it was suggest and still this is not fixed, Yes it needs fixing because it is problem not a feature.

gordon1fm

Yeah lol, why is anti-aliasing not a feature. That's just an activated module for the baking methods.

northgoingzak Author

Textools does cover this and it is a great addon, but people should not have to be aware of addons to get a proper bake and it wouldn't cost much in terms of the app file size or speed.

Vyach
  1. textools
  2. bevel shader
muhuk

Are you saying samples are ignored in baking?

IIIFGIII

* @muhuk * (open in new tab for full res)

2