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  • Published 26 Nov 2022

Multi thread decimation

while sculpting decimation needed some times when were working with heavy meshes , if it became multithreaded it would be nice

A very small proof : decimation in rhinoceros is multi threaded too beside it keeps the surface quality along ( i do added screenshot idk why it isn't here )

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Development Status: Open

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hamed.desighn
26 Nov 2022

5 Comments

modormoder

I'm not related with this, but for some reason it seems to me that this is not very possible.

1
hamed.desighn Author

why geomagic can do the same ?

modormoder

I don't know anything about what you have given as an example. And also I am not affiliated with this tool, maybe the developer knows how to do it. I'm just assuming that without dividing this into a complex pipeline, it will just be a triangulation variant. Although, again, this is just a doubt of a person who does not know anything from the outside.

1
hamed.desighn Author

mcneels rhinoceros mesh decimation (reducemesh) is multi threaded and keeps mesh smooth .

softyoda

I think it could be a google summer of code project, nvidia shared clue (and code) on how it would work for parallelization in this conf : nvidia.com/en-us/on-demand/session/gtcspring23-s51567/