Geometry nodes modifier - Interactive input visibility
I propose this idea of interactive iput visibility in geometry nodes modifier.
Idea is to give "hide in modifier"
switch in each input of groupnode, option to become interactive with conditions defined by group node designer.
In past I came across multiple cases when I thought to my self "It would be nice if I could define when the specific input would show up in GN modifier" It is useful if for example:
- multiple formats of user input for the same thing. example: Input "current time" value using a) frames b) 0-1 float c) percentage d) vector representing hh:mm:ss format
- when additional input information is needed only in certain usecases of the group node. example: groupnode features displacement toggle, and texture input for tisplacement is needed only it the toggle is on
3 Comments
You can do that with Python and with geometry nodes themselves(take multiple inputs and choose what to use). See blenderartists.org/t/hide-useless-settings-in-geometry-node-modifier-with-python/1469503/2
This is already added?
yeah but it is only a boolean toggle that can't be conditioned or made interactive in any way. I really can't imagine user interface / structure for this tho :/ but I feel quite a strong need for this feature. I do bleieve it would elevate geometry nodes usability quite a lot. (well mainly it would make it easier to make nodegroups more user friendly and clean on the surface level)