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  • Published 2 Jun 2023

Geometry nodes modifier - Interactive input visibility

I propose this idea of interactive iput visibility in geometry nodes modifier.

Idea is to give "hide in modifier" Snímka obrazovky 2023-06-02 144443.png switch in each input of groupnode, option to become interactive with conditions defined by group node designer.

In past I came across multiple cases when I thought to my self "It would be nice if I could define when the specific input would show up in GN modifier" It is useful if for example:

  1. multiple formats of user input for the same thing. example: Input "current time" value using a) frames b) 0-1 float c) percentage d) vector representing hh:mm:ss format
  2. when additional input information is needed only in certain usecases of the group node. example: groupnode features displacement toggle, and texture input for tisplacement is needed only it the toggle is on
80%

Development Status: Open

Upvote 4 Downvote 1
juraj.mucha7
2 Jun 2023

3 Comments

MartynasZiemys

You can do that with Python and with geometry nodes themselves(take multiple inputs and choose what to use). See blenderartists.org/t/hide-useless-settings-in-geometry-node-modifier-with-python/1469503/2

modormoder

This is already added?

juraj.mucha7 Author

yeah but it is only a boolean toggle that can't be conditioned or made interactive in any way. I really can't imagine user interface / structure for this tho :/ but I feel quite a strong need for this feature. I do bleieve it would elevate geometry nodes usability quite a lot. (well mainly it would make it easier to make nodegroups more user friendly and clean on the surface level)