It should be noted that if the modifiers are the type that generate geometry (subsurf, bevel, array), the geometry will
not
be lighter than the original mesh and Blender won’t necessarily be more responsive.
Also, it’s not clear how this would work with modifiers that deform geometry (hooks, armatures, lattices, etc.), as those modifiers have the ability to constantly change the mesh. If the derivative mesh is frozen (zipped), then it sounds like these controls would no longer work.
It’s a clever concept to perhaps selectively freeze portions of the stack rather than completely applying each modifier. However, I think that this proposal really needs to have more thought given to
all
of the ways modifiers are used in Blender… not just the modifiers used for modeling.
1 Comment
It should be noted that if the modifiers are the type that generate geometry (subsurf, bevel, array), the geometry will not be lighter than the original mesh and Blender won’t necessarily be more responsive.
Also, it’s not clear how this would work with modifiers that deform geometry (hooks, armatures, lattices, etc.), as those modifiers have the ability to constantly change the mesh. If the derivative mesh is frozen (zipped), then it sounds like these controls would no longer work.
It’s a clever concept to perhaps selectively freeze portions of the stack rather than completely applying each modifier. However, I think that this proposal really needs to have more thought given to all of the ways modifiers are used in Blender… not just the modifiers used for modeling.