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  • Published 29 Oct 2024

We need Edge and Face Groups Sets

Right now we only have Vertex Group but it's insufficient in a lot of cases. Where your original selection is not possible to represent and restore with only vertices. Blender Edge and Face Selection Sets.png

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Development Status: Open

Upvote 26 Downvote 0
joel
29 Oct 2024

4 Comments

I'd say that because we already have the ability to create attributes, which can already store data in any of the domains (edge, vertex, face, face corner). What we actually need is to discard vertex groups, colour attributes, shape keys, and uv maps, and just have a single attributes category.

We should also do away with weight paint and vertex paint modes, and replace them with a single attribute paint mode.

It's so convoluted at the moment that it's limiting what blender can do. For example, you can't paint attributes at all, can't use attributes in all modifiers (just discovered you can use them in the bevel modifier now), can't see attributes without setting up a geometry node network (unless this is now possible?)

3
AgentA1cr

From what I understand, attributes are intended to eventually fill this role.

2
Reaven

great presentation and a feature that would be sooooo good to have

h.goudey

This is already possible with boolean attributes. Visualization features should be improved, and there could be some more convenient editing functions, but the basic feature is already here.