← All ideas
  • Published 10 May 2024

Subdivision Surface modified should allow specifying vertex group(s)

There are instances where I'd like to specify subdivision only on certain sub-groups of vertices on an object mesh in places where the mesh/character may otherwise have distortions.

For example there may be places around limbs that don't look good in extreme poses and only there does the resulting vertex step-up make sense, to limit rendering processing.

cap.png

0%

Development Status: Open

Upvote 0 Downvote 0
jamestomk
10 May 2024

0 Comments