Multi resolution poly hide
Multi resolution poly hide - need to update Multi resolution modifier , so when in edit mode some polygons hidden, it also hidden in multi resolution modifier . Then we can hide and sculpt on very high poly meshes much more comfortable.
Currently we can make it in sculpt mode only without Multi resolution modifier - with dynotopo or just high poly mesh without modifiers . So I think simplest way to implement it update Multi resolution modifier code - that it would take into account what is hidden in edit mode .
Thanks in advance , I hope I explained everything clearly.
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Sergey did some commit something similar in last week I don't know its multi res or dynotopo.