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  • Published 21 Apr 2023

Sculpting: Trim/Boolean to reuse and modify

Here are some ideas to improve the sculpting ablities with blender:

  • Trim Tools:
    • More shapes like circle, elipse, rectangle
      • While drawing it would be good to define the rotation mainly for elipses and rectangles (uneven shapes) and also the position mybe by holding "space bar" and moving.
    • Very nice would be to trim with bezier curves, splines or poylines where you can define curves, corner, beveled corner and straight lines, etc. to trim
    • During trimming it would be nice to define the depth and not cut throug the objects completly.
      • Also an offset of for the beginnig would be nice so it would be possible to trim specific regions in between
    • After trimming it would be nice to get the "trimmer" like an object which you can reuse.
      • Maybe store them in a separate layer or collection
      • Then you could use them like booleans in poly modeling to get differences, intersections, insets, outsets, etc.
      • Also you could trim/modify the "trimmer" itself. This will then untrim the specific regions.
  • Sculpt/Trim with booleans:
    • Another good feature would be to use any mesh as a trimming tool within the sculpting mode. Atm. it is possible with a context switch to modeling mode but this is not really performant and brings a lot circumstances. If this is possible direct in sculpting mode it could maybe replace the requests above.
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Development Status: Open

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Sam-81
21 Apr 2023

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