FBX Exporter to include Visibility Keys
I export FBXs from Blender to Unity all the time (for game content) and Blender's FBX Exporter won't include Visibility Keys when exporting.
As an animator we often need to hide/swap/unhide stuff, and not having the ability to include our precious invisibility keys is crippling, causing all sorts of hassles in Unity that could easily be avoided with just one simple inclusion.
6 Comments
what is an invisibility key?
Keyframing object visibility.
In the meantime, maybe you can use the material's transparency? Or scale down to 0.0001 to "hide" (not zero, that can cause issues).
-LOLock- I appreciate the two alternatives you've mentioned. Even if we (the Blender community) were able to export any kind of keys, like Custom Properties, would be all we would need, but we don't even have that. It really feels like a handicap for the Blender FBX exporter. While you're suggestions are valid work arounds, which I appreciate, it seems like such a small ask to have even Custom Properties keyable.
Do you know of anything that's being done in this area?
I know several exporters have been worked on the past versions but I wouldn't be able to tell exactly what in therms of features.
But you can always search whatever is happening on Blender's development at the source: projects.blender.org/blender/blender
Both Issues and Pull Requests tabs probably have things currently being done on FBX.
Thank you, -LOLock- Much appreciated. I'll follow that up now. Cheers.