Sculpt: Re-enable 3D Cursor's visibility in Sculpt Mode
I don't know the reason behind this, but at some point the 3d cursor visibility was disabled from the sculpt mode, even though it's still there and usable... It can be used as pivot for transformations, it's used in the node tools etc etc...
So I don't see any advantage in keeping it hidden... It just makes interacting with the 3d cursor very difficult, as we have to do everything in the dark...
The 3d cursor tool itself should also be brought back for an even easier access...
6 Comments
The 3D Cursor will be visible in sculpt mode once this gets implemented:
projects.blender.org/blender/blender/pulls/127863
Lol, is that real? Replace pivot with 3dcursor? This makes no sense at all. What are they thinking? 🙃
this is ridiculous. it should be considered a bug
I always thought it was a bug or limitation. If this is on purpose I don't know what to say. Wow.
Finally some movement on the visibility of the 3d cursor projects.blender.org/blender/blender/pulls/146875 but still no sign of the 3d cursor tool itself 🤔
Edit: Ok, the tool itself is on the cards as well now.
There is an open task to gray out the 3D cursor option: projects.blender.org/blender/blender/issues/93501