Rename Principed BSDF Property: Subsurface -> Subsurface Scale.
As I recently learned from this tweet , the Subsurface property of the Principled BSDF is not just a simple mix between diffuse and SSS, but actually the SSS Scale (multiplier for the three radius values) That's a good thing as it's more physically correct, but the properties name and documentation doesn't represent this behavior. I (and I guess many other people) always assumed it was just a mix between diffuse and Subsurface Scattering.
<i>I propose to rename the Principled BSDF property "Subsurface" to "Subsurface Scale" and update the documentation.</i>
1 Comment
By the way - in Eevee this apparently is implemented as a simple mix between Diffuse and SSS, so thats kind of inconsistent.