Create alpha brush directly from geometry
I know we can bake displacement map and do all such stuff but it is a long and time-consuming process. there should a quicker way of doing such thing as we need smaller details in the mesh to sculpt quickly like stitches, panels etc. because we already what is the base mesh for such details like capsule(cylinder) for stitches.
I think they are planning such thing in blender 2.92 already as i watch the youtube video os "AskNK"
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