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  • Published 9 Nov 2023

Logarithmic Sewing Force Option

Many of the issues with creating clothing in blender stem from instability with sewing forces overwhelming the other physical processes at work, causing either weak connections between sewed pieces, or garbled collisions.

An option to use a ~logarithmic sewing force that starts weak and then increases to the specified limit could ease clothing in place and then better secure it with a higher force once the vertices are closer together.

This could limit the cascade of "crashing" of vertices that leads to instability in clothing simulations.

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Development Status: Open

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mrm
9 Nov 2023

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