'Use Modifier Stack' option for Object Info Node
It would be nice to have a 'use modifier stack' option in the Object Info Node, so that the user can decided whether to retrieve the object with all its modifiers or just the base geometry. This would be very useful in situations where you need to add modifiers to an object but you also want to use it in another context, such as as an instance in geometry nodes.
1 Comment
That's a great idea!!! A definite must have, as it'll present the option to read from unmodified geometry at will.