Add the ability to move and rotate the 3D Cursor along with the selected one.
We need to be able to move and rotate the 3D cursor in the bpy.ops.transform operators following the rotation of the selected one. Then it would be possible to achieve gizmo behavior like in modo.
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Create a Plane, move/rotate it as you need, then select 3d cursor with option Orientation = Geometry and click on Plane. It would be more quicker way than waiting for 3D Cursor transforms implementation.
Plane save in collection called Warkplanes, and disable it by needs.
I can do it through the gizmo api, but it won't work in a unified way. This option must be inside the blender.