Add Randomness in Array Modifier
Adding some options in Array Modifier panel, to create randomness between the objects would be great....
- Randomness in X, Y and Z positions
- Randomness in X, Y and Z rotations
- Randomness in Scaling also...
Adding some options in Array Modifier panel, to create randomness between the objects would be great....
26 Comments
Sounds like something that should be easily tackled by the upcoming modifier nodes.
Simply plugging a Value node with animated noise to the inputs of the Array modifier.
* @Pablo Vazquez * Need a picture, what do you meen. I'm not understand. Someone got it?
* @Pablo Vazquez * Ou, I got it, this is not available now !
* @art.skech * for now, you can use object instancing instead of array, and displace the mesh to generate a random rotation here's a quick example I made using a single edge with screw and displace modifiers cdn.discordapp.com/attachments/198319651640442880/560290951130775562/unknown.png the original object won't show up in the render, unlike what you see in the viewport
* @ehabcharek * in this case, these are dirty hack :) it is not reliable because it requires a deep study of the program
* @Pablo Vazquez * Is there a time frame for what you mean by "upcoming"? (Just checking in about 6 months after this comment).
Will the array modifier handle scale as well as rotation? I have found it odd that it only handles translation at the moment.
The Animation Nodes plugin is a node-based workflow for doing this and SO MUCH MORE....
Animation Nodes curves 3 - swinging rope bridge - YouTube
The author of Animation Nodes (Jacques Lucke) now works for Blender Foundation, so we can hope to see this functionality become part of the "node modifiers" when that happens.
* @David Jeske * So epic!
* @David Jeske * Agree, but it's mainly about the time until the functionality is available. These small changes can make our lives easier now until the Animation Nodes will be available.
With Geometry Nodes shouldn't this be marked as done?
Why is this still not moved to Done? This has been addressed by Geometry Nodes long time ago.
Yes we have something like this in Modo called solid jitter. Instead of just jittering individual vertices, it jitters rotation, and positions of solid parts.
There was this long time ago ruesp83.com/ama/ . So I think it should be possible.
this is what i was looking for .. plz add this in blender array modifier
This should be marked done as of Blender 5.0's release.
yesssssssssssaz
Oh yes, this is a very important feature, also very easy to do. Upvoted!
youtu.be/dgCewpx2qD8
An easy way to do this for subtle imperfections is by adding a displacement modifier, I used a cloud texture with a size of 2.
There's a great addon that does this on the Blender Market. It's paid, but not too expensive (and you can probably find it on Git if you look).
I finde once more, seems to be a duplicate of this: link
I think it's a very close whis this Idea
plus attribute for color randomization...
* @nanomanpro * ah yeah! If the index were accessible via Input Node, that would be really nice!
Great idea!